The goal is to organize the sport of pool on the amateur level and to encourage the growth of the game and fun for everyone.
The League is operated by local pool enthusiasts called League Operators (LOs). The League Operator are administrators. The LOs has full authority to make rulings concerning all aspects of the League.
League Operators are ready to assist you regarding schedules, standings, player handicap rate, special events and all other League affairs.
The Host Location- Any venue with at least one American pool table can host a team.
The Team- A team consists of a minimum of four players, although it is wise to have at least five, and a maximum of seven. All team members bear the responsibility of verifying their teammates are of legal age (18) and are playing at skill levels that reflect their true ability. Each team will have a captain.
The Team Captain - is an essential part of the team and holds an important position The duties and responsibilities include:
● helping with distribution of League information and bulletins and posts information at his home location.
● being responsible for having team at the appointed place on time.
● ensuring that all rules concerning etiquette, behaviour and eligibility are observed.
● making sure proper score keeping procedures are followed.
● having a phone and a Line, messaging, or other internet communication system.
● representing the team with all communication with League Operators
A team may elect a new Team Captain by a simple majority vote at any time. League Operators must be notified immediately if a new Team Captain is elected.
Team skill level – Skill level is crucial to make the League fair and competitive for each team. Teams could be selected based on one of two methods as follows:
1 A & 1 B player + 2 C or below or
2 B players + 2 C or below
An alternative to forming teams based in player grades is to allow teams to select any grade of player and implement a handicap system for all matches.
The individual handicap based upon the grade of a player (determined as far as possible on the grades from last season); a one ball per frame advantage being given to the lower graded for each grade difference.
Ungraded players: if an ungraded player joins the league/team s/he will be given a provisional grading by the Grading Committee (3 people to be elected) utilising available data and as wide a consultation as possible. After 4 matches the Grading Committee will reassess the provisional grading and modify accordingly, taking into account scores in the matches already played.
The following is a basic guide to indicate a players Grade:
A = player can often run out from break or in one-two appearance on the table.
B = player can often pot 4-5 balls consecutive or run out in three-four appearance on the table C = player can often pot 2-3 balls consecutive or run out in five–six appearance on the table
D = player can often pot 1-2 balls consecutive or run out in seven-eight appearance
The League Operators reserve the right to alter player gradings if unfairness or inequality become apparent.
The Division - A division consists of a number of teams competing with each other in a set schedule.
The Division Representative - The Division Representative (DR) may either be elected by the teams in the division or appointed by the League Operator. The duties and responsibilities:
to help make sure bulletins and other League information and materials get distributed to, and are understood by, the Team Captains in his division.
to help improve the League by passing information between the players and the League Operators.
to keep up to date about League affairs and may be consulted by other members in the League.
The DR does not have the authority to make rulings as an individual. However, it is a logical choice to call your DR if you have a protest or dispute he may be able to help solve it. Remember, the DR has no more authority than any other member to make rulings.
Teams and players must be current members of TPT 8 Ball Phuket Pool League. All fees are paid to the League Operators to go into league fund to cover end of season prizes and administration costs which will vary based on the number of teams participating.
Team Membership Fees – In order to become a member of the Rawai Wednesday Pool League each team must pay an entry membership fee of 1,500 thb.
Minimum drinks purchase – each team must spend 1,000 thb minimum during a match + 400 thb for Beer Leg.
The individual member of the losing team in the first half and second half of the match will have 100thb added to their bill. Captains are responsible to check that minimum spending amount of the team is achieved.
Fees and deposits: will be collected by League Operators before the start of the season. Failure to pay the fees will result in disqualify from the League.
The validity of the League membership is until the end of the League Season including Playoffs, finals and other special events.
The division regular season are played between each division team in a round robin Home/Away, each team will play all other teams twice. Regular season play will be followed by play-offs which will lead to a knock-out tournament/s ending with the Grand Final.
The regular season home and away will be determined randomly. Play offs and Knockout tournament matches will be determined by regular season records and playoff results. All matches including play- offs are played on Wednesday. Any game that needs to be postponed must be played either before the match date or prior to the next scheduled match date. Both teams must notify the League Operators of the postponement and the date to which the fixture is rearranged. Knock-out tournaments and Grand final days to be determined.
All matches are played by 4 players per team, 16 singles frames and one team vs team match 2 legs (Beer leg). Scoring in the Beer leg will be the same as in individual frames. Team games are played in a one shot per player format.
The general rules are those rules that govern regular weekly play. These rules cover many of the
possible situations that inevitably occur during regular weekly play, except those pertaining to the game rules. Game rules are covered later in this manual. Areas covered here include: forfeits, protest and dispute procedures, order of play, who pays for the tables, sportsmanship issues and many more
Gambling between players or teams is not allowed anytime during league matches.
Some divisions may start with a bye (a bye is a missing team), or a bye may appear in a division because a team dropped out. Concerning scheduling and byes:
If a division begins with a bye, League Operators have up to the fourth scheduled match to fill the slot, and make-up matches may be scheduled.
If a team drops out of a division, causing a bye to exist, League Operators have two weeks to fill the slot. The incoming team will assume the points of the team that dropped out.
There will never be two byes in a schedule because a new schedule will be issued.
How byes are scored - Assuming no replacement team is found, all previous and upcoming games will be deleted from scoreboard and max points
If a second bye should appear in a 10-team schedule, League Operators will issue an 8-team schedule with no byes. The new schedule may cause teams to have a different home and away pattern and different match-ups with other teams in the division, so be alert to this possibility.
points will be awarded for all byes.
A team match will result in a loss of frame and/or match if a player is not at the table and ready to begin when their match is due to start, unless otherwise agreed upon by the two team captains.
If your opponent does not have a player present for the next individual game, then 10-0 score will be awarded. These points are awarded only if your team has a player present for the match in question.
In general, all protests, disputes and complaints must be made to Division Representative and must be made by your Team Captain. Most protests and disputes should be settled immediately by the team captains through compromise, common sense, and by referring to this manual. The procedure for settling disputes will be as follows:
If a dispute between two teams cannot be resolved by existing rules, the two players and Team Captains will first attempt to resolve the issue by negotiation and compromise
Remember, the Division Representatives are normally not present at the time of dispute and cannot effectively rule on a good hit/bad hit situation or other similar occurrences. Therefore, it is up to the two players and the two Team Captains involved to make every effort to settle the issue immediately.
Frequently, disputes are settled by replaying the frame. It is essential all parties concerned display good sportsmanship and conduct during the dispute itself. Poor or abusive behaviour may cause the team that wins the dispute to face more serious consequences when the League Operators rules on the dispute.
Teams consistently involved in disputes may incur penalties ranging from point deductions to suspension or termination.
In general, disputed rulings would favour the shooting team rather than the sitting team if a third party was not asked to referee prior to the shot. Example: The shooting player makes a shot where the hit (good or bad) is questionable and both teams feel their ruling is correct. The call should go to the shooter.
In the example above, the sitting team should have protected itself by stopping the game prior to the shot and getting a third party (preferably not on either teams), to watch the shot. Now the sitting team is on an even level with the shooting team and the shooter must be very careful with the shot. It is usually easy to see when your opponent is going to face a close situation. Your opponent is required to stop if you want the shot watched. If a third party is asked to watch a shot, the call will stand and cannot be disputed.
Once both teams have agreed to replay a game, no protest may be filed at a later time concerning the game issues. You cannot agree to a situation with the idea that if you win, it’s okay; and if you lose, you are going to protest anyway.
In the event the Team Captains cannot settle the dispute, they should both submit a written protest to the League Operator to ensure both sides of the arguments are known. If only one team submits a written protest, it is more likely they will win. This protest will describe the circumstances involved and will be submitted along with a 300 thb protest fee from each team. The decision of the League Operator is final and the loser of the protest will forfeit their 300 thb. The winner is reimbursed.
You will lose your right to protest if you refuse to continue the match or make no attempt to resolve the issue through negotiation and/or compromise.
Once the League Office has received your scoresheet, it is too late to protest. Know the rules and review the match before sending in your scoresheet.
Because it is particularly disruptive to the League for teams to drop out during the regular season, the following policy will be observed. A team that drops out during the regular season the deposit amount will not be refunded.
The order of play is decided by team captains before the match starts. The home team will fill out their player roster in full and then the opposing team will fill out their roster to determine match ups as they choose.
The order of break is determined by the printed scoresheets: the home team will break first in Round One, visiting team will break first in Round 2 and so on. During the beer leg the first break is decided by flip a coin, 2nd frame is opposing team.
Your opponent has every right to request proof of identity from you and your teammates. The penalty for falsifying a player on your roster will be suspension and/or disqualification of each member of the team(s) determined to be involved in the falsification
On coin-operated table – the hosting bar is responsible for table coins for all games of the match.
On time table – the hosting bar is responsible to cover all charges.
On free table – No table fees are required by teams or bar owners
Normally, a team match is played on only one table. Occasionally, lengthy matches make it logical to put a second table in action, if it is available.
As is the case in many sports, coaching is both logical and reasonable. Coaching gives the more advanced players a chance to help the newer players with their game under competitive circumstances. Coaching is defined as giving advice to your teammate during his turn at the table. Some examples of what is considered coaching are: giving advice as to which ball to shoot, where to leave the cue ball, whether to shoot soft or hard, or whether or not to use english. These types of comments are considered coaching because they relate to the game situation.
Obviously, judgments will have to be made. Play it safe—when your opponent finishes his turn, do not continue talking to your teammates. Go to the table to begin your turn. Be courteous to your opponent.
Observe the following coaching guidelines:
Any member of the team can be the coach. The coach does not have to be designated until a time-out is called, and a different coach can be designated for each time-out.
Players may receive one coaching per frame, to avoid excessive delays in the progress of the match. Only the shooting player may call for a time-out. In order to avoid confusion, say it loudly and clearly enough for all to hear.
During his turn at the table, the shooter may discuss strategy only with the coach designated for that time-out. A shooter receiving advice regarding game strategy from a fellow player, besides his designated coach, has committed a foul.
Avoid disputes. When your opponent’s turn is over, go to the table and begin your turn. Do not sit and talk with your teammates, because your opponent may think you are being coached.
New players may be added to your roster at any time before the last four scheduled match of the regular season.
Players may, with approval from the League Operator, be dropped at any time during the regular season and should be dropped if they become unreliable or cause problems in the League.
[Players cannot move from one team to another once the season play has started.]
No player may join a team after the last four matches of the regular season]
A membership application fee must be received with the team scoresheet. Teams that allow an unpaid player to compete in a team match will be held accountable for the unpaid membership fee of 300 thb. Captains, have your new players fill out their applications and pay you their fees before they play.]
Teams may not change Home Location during a session unless the location closes, the location requests it, or the League Operator approves the move.
In scoring, each player receives one point for each of his/her group of balls (stripes or solids) pocketed, plus three points when the eight ball is legally pocketed. This makes a total of ten points per game. A player is always credited with ten points when he/she wins a game. If the shooter pockets the 8-ball before it is legal to do so, or if the shooter scratches on the 8-ball, the opponent automatically receives 10 points. The loser cannot score more than seven points.
Final score is the total points made of a Team A VS total points made of Team B.
In general, any piece of equipment designed specifically for pocket billiards, with the exception of laser devices and mechanical cues, is acceptable. Special equipment, such as bridges and cue extenders, are legal. You may change cues and/or cue shafts during a game provided the cues and/or shafts you are switching to do not violate any rules of use.
The league can be played on any kind of pool table. The bar hosting the match must ensure the quality of the table levelling and cloth.
Good behaviour is essential in pool, as in any sport. Repeated complaints against you can lead to cancellation of your membership in the League.
In addition, if you disrupt the League by consistently arguing and disagreeing with League rules, rulings and policies you may face loss of membership.
Relax, enjoy yourself and play within the letter and the spirit of the Rules. It is impossible to cover every situation 100% with rules. Common sense must prevail. Teams that try to gain advantage by creating their own interpretations are subject to sanctions. Win at the table and not from the chair is a generality that promotes harmony and good times.
The game is played with one cue ball and 15 numbered object balls.
The balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner, as the above illustration shows.
The object of the game is to make one group of numbered object balls, either stripes or solids, and then Legally pocket the 8-ball which then wins the game.
Start of play - the home team breaks first. The break will alternate thereafter. During finals or knock-out matches, the teams will flip a coin to determine home team.
If the breaker hits the racked balls with the cue ball driving four or more numbered balls to a cushion or pocketing one or more object balls, the game is considered started.
If the player fails to make a legal break, it is not a foul; however, the opponent has the option (1) accepting the table in position and shooting, or (2) have the balls re-racked and shooting the break himself or have original breaker re-break.
Stopping or deflecting the cue ball prior to hitting the racked balls are considered fouls and loss of turn. The opponent will receive cue ball in hand behind the head-string.
When positioning the cue ball for the break shot, the base of the ball must be behind the head-string (kitchen).
If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8-ball),
(2) it is a foul, (3) the table is open.
PLEASE NOTE: Incoming player has cue ball in hand behind the head-string and may not shoot an object ball whose base is not outside the head-string, unless he/ she first shoots the cue ball past the head- string and causes the cue ball to come back behind the head-string and hit the object ball. If a player positions the cue ball completely and obviously outside the kitchen and shoots the cue ball, it is a foul, if called by the opponent.
The opposing player must inform the breaking player of improper positioning of the cue ball before the shot is made. If the opposing player does not so inform the breaking player before the shot is made, the break is considered legal. If the shooting player is informed of improper positioning, he/ she must then re-position the cue ball.
The breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. Should the breaker pocket the 8-ball and scratch, the incoming player has the option of spotting the 8-ball and shooting from behind the head-string or re-racking and assuming the break. A game cannot be won or lost with an 8-ball on the break, regardless of what is pocketed on the same shot.
If the player legally breaks the racked balls and does not make any balls, his opponent then shoots, having an open table.
If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head-string and shooting. Any jumped balls are spotted in numerical order.(?)
The table is “open” when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice versa.
Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the 8-ball first in the process of pocketing the called stripe or solid. On an open table, all pocketed balls remain pocketed. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups.
The table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot.
Obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if they are unsure of the shot. Banks and combinations are not considered obvious and both the object ball and the pocket must be called or it is a loss of turn. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.
The opening break is not a “called pocket.” Any player performing a break shot in 8- Ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.
When a player has pocketed all of the balls in his group, he then shoots at the 8-ball indicating his intentional pocket.
If a player inadvertently pockets the opponent ball, it remains down, however, if the player does not legally pocket one of their own balls, s/he loses their turn.
Each player continues to shoot so long as they legally pockets any of the object balls.
Exception: calling a safety. Should a player fail to pocket his designated group ball, he shall lose his turn.
If a player fails to hit the 8-ball while shooting at it, it is a foul and the game continues. When the 8-ball is the legal object ball, a scratch or foul is not a loss of game if the 8-ball is not pocketed [or jumped off the table.] Incoming player has cue ball in hand. see below?
In the event the cue ball or an object ball stops on the edge of the pocket then falls into the pocket because of vibrations, fan or stamping of feet, it shall be replaced on the edge of the pocket as near as possible to its position before interference.
If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game.? Any jumped object balls are spotted in numerical order. (?)
Stalemate: If in 3 consecutive turns at the table by each player (6 turns total), they purposely foul or scratch and both players agree that attempting to pocket or move an object ball will result in immediate
loss of game, then the game will be considered a stalemate. The balls will then be re-racked and the breaker of the stalemated game will break again.
PLEASE NOTE: Three consecutive fouls by one player is not a loss of game.
● Pocketing the 8-ball when it is not the legal object ball except on an opening break.
● Pocketing the 8-ball on the same stroke as the last of his group of balls.
● Jumping or knocking the 8-ball off the table at any time.
● Pocketing the 8-ball in a pocket other than the one designated.
● Fouling while (pocketing) the 8-ball in the designated pocket.
● Third infraction of the slow play rule.
Note: All infractions above must be called before the next shot is taken.
On all shots (exception: open table and on the break), the shooter must hit one of his group of balls first and (1) pocket any group ball, or (2) cause the cue ball or any other ball to contact a rail.
PLEASE NOTE: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball; however, after contact with his object ball, any group ball must be pocketed, OR the cue ball or any other ball must contact a rail.
SAFETY SHOT: For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring “safety” in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a “safety” to his opponent. If this is NOT done, and one of the shooter’s object balls are pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed and counted as regular point.
All fouls must be called and acknowledged before the next shot is taken. (exception: scratching) The following results in fouls:
● Failure to make a legal shot as noted above.
● Shooting the cue ball into a pocket or off table.
● It is a foul when a player scratches on the break, or deflects the cue ball prior to hitting the racked balls.
● The incoming player receives (Cue ball in hand behind the head-string).
● When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.
● Shooting without at least one foot touching the floor.
Object Ball Frozen To Cushion or Cue Ball: this applies to any shot where the cue ball’s first contact with a ball is with one that is frozen to a cushion or to the cue ball itself. After the cue ball makes contact with the frozen ball, the shot must result in either:
● ball being pocketed, or;
● the cue ball contacting a cushion, or;
● the frozen ball being caused to contact a cushion attached to a separate rail, or;
● another object ball being caused to contact a cushion with which it was not already in contact.
Failure to satisfy one of those four requirements is a foul.
A ball which is touching a cushion at the start of a shot and then is forced into a cushion attached to the same rail is not considered to have been driven to that cushion unless it leaves the cushion, contacts another ball, and then contacts the cushion again. An object ball is not considered frozen to a cushion unless it is examined and announced as such by either the referee or one of the players prior to that object ball being involved in a shot.
● Picking up or shooting the cue ball while any balls are still in motion is a foul.
● Push shots and or double hits will be considered fouls.
● With cue ball in hand, touching any object ball with the cue ball is a foul or touching any object ball with your hand while touching the cue ball is a foul.
● Jumping object balls off the table.
● After a scratch on a legal break, if a player positions the cue ball completely and obviously outside the kitchen and shoots it is a foul.
● If your opponent commits a foul and you do not receive his/ her acknowledgement of such foul prior to touching the cue ball you have committed a foul. (exception: scratching)
● Illegal jumping of ball.
Only the players involved may call a foul. In the event of a foul call, the opposing player receives cue ball in hand anywhere on the table. This means that the player can place the cue ball anywhere on the table (the cue ball does not have to be behind the head-string except on opening break or immediately after a foul on the break)
A player must stop shooting when a foul is called. If a player refuses to yield to a foul call, the opposing captain may protest.